![]() For example, in cases where the Windows desktop cannot render correctly on such a display because of hardware warping, greyscale displays, etc. Specialized display hardware scenarios that require dedicated control over a display in a commercial setting.Virtual and augmented reality displays that require a proprietary compositor to directly drive the display controller and receive fine-grained control over timing and mode configuration separate from the Windows desktop.The APIs are appropriate to use in the following scenarios: Scenarios for building custom compositors This API is for compositor apps driving specialized hardware only. Apps still use DXGI, Win32 apps still use HWNDs, and UWP apps always display content in a CoreWindow. It is not an API used by games or apps for displaying content fullscreen.Apps still use DXGI, XAML, composition APIs, GDI, etc. It is not an API used by games or apps for displaying content in a window.Allowing interop between Direct3D and the APIs (e.g. ![]()
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